Blizzard sucks! haha leaked notes

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Blizzard sucks! haha leaked notes

Postby Sonlore » Wed Apr 06, 2005 2:38 pm

Children?s Week is celebrated in Orgrimmar and Stormwind at the start of May, lasting for a week. It is a time to give back to the
innocents of war, the orphans.

Invasions of elementals at different locations on Kalimdor have been reported as occurring sporadically every few days. Concerned
adventurers should investigate Silithus, Un'Goro Crater, Azshara and Winterspring to counter these incursions.

General

* Mana regeneration is now disrupted when a spell has completed casting rather than at the start of cast. It will resume normally 5 seconds
after the last spell cast.
* Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45
seconds.
* Perception - Increased detection bonus.
* Spells and abilities that interrupt a channeled spell will now properly interrupt the entire spell school for the interrupt duration.
* Fixed a bug where attack power bonuses were not properly affected by percent damage modifiers for Ambush, Backstab, Ghostly Strike,
Ravage, Riposte, Scatter Shot and Shred. Specific ability changes described below.
* Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill
bonuses beyond their normal cap.
* Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Will of the Forsaken will counter Mind
Control).
* Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases
all damage taken by 10% for the duration.
* There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load
screens throughout the world have been replaced with new art. Enjoy!
* Level 60 mounts purchased at vendors now have a whole new look. Undead mounts already have a different look for their faster mounts and
so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts you can exchange it
for one with a new look at the mount vendor.

PvP
# Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and
Orgrimmar (Hall of Legends).

Druids

* Ravage and Shred now properly increase the attack power contribution by the percent modifier.
* Shapeshifting into an animal form will now remove polymorph effects.

Hunters

* The Hunter Epic quest series is now in game and waiting to be found.
* Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power
contribution by the percent modifier.
* Highland Striders no longer have Cower (Rank 3) when tamed.
* New Pet Ability: Dive - Increases movement speed for a short duration.
* New Pet Ability: Dash - Increases movement speed for a short duration.
* Freezing Trap - Visual changed.
* Track Hidden - Increased stealth detection.
* Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.

Mages

* Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage.
This vulnerability increases the Fire damage dealt to your target by 2/4/6/8/10% and can be stacked up to 5 times.
* New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
* Improved Mana Shield - Now decreases the mana lost per point of damage taken by 10/20%.
* An error message is now displayed if you try to use Blink on boats and zeppelins.

Paladins

* New Spell: Summon Charger (available at level 60 - Quest) - Summons a Charger, which serves as a mount for the caster.
* Fixed bug preventing paladins from freely switching resistance auras.

Priests

* The Priest Epic quest series is now in game and waiting to be found.
* Levitate - Duration and mana cost increased.
* Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve
talents.
* Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
* Holy Fire - Should now be affected by the Focused Casting talent.
* Mind Flay - Should now be affected by the Focused Casting talent.
* Desperate Prayer - Should now be affected by the Holy Specialization talents.
* Vampiric Embrace - Active icon tooltip rewritten to be more clear.
* Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing
all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
* Holy Fire - We've made several changes to Holy Fire in an effort to make this a more usable, efficient, damage spell. We've reduced the
cast time from 5 seconds to 4 seconds, which reduced the damage caused. From there, we increased the damage and shifted more of the spell's
potency into the damage over time portion. We also increased the duration and reduced the mana cost and cool down. While the direct damage
portion was reduced slightly from the previous version, each tick of damage should be unchanged as well as delivering one additional tick
of damage. In total, the relative damage and efficiency of the spell have been increased.

Rogues

* Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
* Vanish - Increased stealth bonus.
* Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier.
* You can now clear and reselect the same target without losing combo points.
* The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
* If using Gouge triggers the Stormshroud Armor lightning effect, the gouge will no longer be instantly interrupted.
* The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.

Shaman

* Earth Shock - The visual for ranks 2 through 7 has been changed to be consistent with rank 1.
* Windfury - Fixed a bug where an additional attack occurred and the next, normal melee attack was inappropriately sped up.
* Pyroblast and Fireball damage over time will now stack together.
* Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who
dwells in the depths of the Scholomance.

Warlocks

* The Warlock Infernal quest is now available and can be found in Felwood.
* The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
* New Spell: Summon Dreadsteed (available at level 60 - Quest) - Summons a Dreadsteed, which serves as a mount for the caster.
* Paranoia (Felhunter) - Increased stealth detection.
* Seduction (Succubus) - This spell is now considered a Charm mechanic.

Warriors

* Thunder Clap - Visual and animation changed.

Items

* Pimgib's Collar is now unique.
* Frayed Abomination Stichings are now considered to be uncommon items.
* Fordring's Seal has been improved with additional Stamina and Intellect.
* Ring of Protection's armor has been lowered, but the ring's Stamina has been increased.
* Voodoo Band has been slightly improved.
* Underworld Band is no longer unique.
* The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead.
* Onyxia Hide Backpacks are now 18 slot containers.
* Warstrike Shoulder Pads have been improved.
* Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered.
* Legplates and Legguards of the Chromatic Defier have been improved.
* The drop rate of Essence of Undead has been lowered.
* The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased.
* General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1.
* The following set items have had their art updated:
o Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, All parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor,
Dreadmist Mask, Wildheart Cowl, Pauldrons and Coif of Elements. Other class sets will receive updated art in future patches.
* +Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased
damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a
couple bugs relating to these effects.

Professions

* Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turnin quests.
* Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
* Some Blasting Powder Icons Changed.
* Leatherworkers can now make throwing balls (as a toy).
* Ghostweave Belt pattern is no longer bind on acquire.
* Randal Worth in Stormwind now only teaches apprentice level leatherworking.
* Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
* Blacksmithing has had two new quest lines added, one for the recipes of a set of level 45-55 green set armor and one for a three pieces
of level 58 blue armor that requires the armorsmithing specialty to make.
* A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on
monsters in the higher level (50+) dungeons and in raids.
* Bombs now cause a disorient effect when they go off, this was not working correctly previously.
* Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
* Minor Recombobulator now restores health and mana as well as removing polymorph effects.
* Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
* Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
* The level of the Mechanical Dragonlings, Battlechicken and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill,
so they will be always useful against enemies. Their damage and health has remained the same.
* Requirements to make the Helm of Fire were reduced.

Raids & Dungeons

* Lava Surgers no longer respawn once you kill Garr.
* When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in saved
instance. If a guild tries him a second or third night, no chest should spawn.
* Ragnaros now stays up 2 hours rather than 1 after being summoned.
* Golemag - Earthquake cooldown changed from 15 seconds to 5 seconds. He will only Earthquake at 10% or lower health. Removed the stun from
it as well.





4


Kamixia

Level 4 Human Rogue

Realm: Blackrock
2. Re: Next months patch notes? | 4/6/2005 11:05:00 AM PDT


* Golemag - Changed Magma Splash to deal 100 damage instead of 75. Added an armor debuff on the spell as well. -250 armor per application.
Increased the stacking limit from 3 to 50. Left the DoT at 50 every 3 seconds. Also the cooldown is now 1 second rather than 3.
* Shazzrah - Pyroblast: Changed initial damage from 3000 to 1500. Changed DoT damage from 500 every tick, to 200. Changed cooldowns from 6-8
seconds to 2-4 seconds.
* Added Shazzrah's Gate. Makes Shazzrah teleport to a random person he hates within 100 yards, and hate to zeros everyone within that same
100 yards. 40-50 second cooldown.
* Scholomance Itemization
o 20 new Rare items have been added to Scholomance.
o Several Uncommon items have been upgraded to Rare quality.
o Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
o Ras Frostwhisper will always drop at least two Rare items.
* Stratholme Itemization
o 26 new Rare items have been added to Stratholme.
o Several Uncommon items have been upgraded to Rare quality.
o Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.
* Raid Itemization
o Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
o Onyxia now will once again drop two upper tier class set helms.
o Most all of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in
higher DPS weapons, and/or better stats and effects.
o Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first
time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
o The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
o World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
o Previous to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The
loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items
from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players
to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in
Blackwing Lair, the next raiding zone scheduled for release in a future patch.
o Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set
bonuses for both tiers of the raid armor sets.

Quests

* Questgivers who have repeatable quests now display with a blue questionmark over their head instead of the standard yellow exclamation
point/question mark.
* The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
* Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord
Grayson Shadowbreaker.
* Lunaclaw?s spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
* The description text for the both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
* The reward text for the "Hive in the Tower" quest has been clarified.
* Typos in various quests have been corrected.
* Typo fix in Bunthen Plainswind?s directions for the "Trial of the Sea Lion" quest.

User Interface

* The Mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
* If the subject line is not filled in when you put an item in a piece of mail, it will fill it in with the item being sent.
* Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it
hard to set your chat windows to be fully transparent among other things).
* Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.

World Environment

* Andorhal has been overhauled to improve framrate, navigability, and monster spawns.
o Andorhal - Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.).
o Doubled the number of small lockboxes present for the "Counting Out Time" quest.
o Araj should now spawn as a result of destroying the crystals in the towers of Andorhal.
o Kardris Dreamseeker is now being addressed properly as a female, rather than a male.
* Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave.
* The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond.
* The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold.
* Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
* The range of restock time for Argent Dawn vendors has been widened.
* Cairne Bloodhoof is now a little more talkative.
* High Priest Rohan is now properly associated with the Ironforge faction.
* Grimand Elmore in Stormwind is more talkative.
* Town Criers in all the major cities now have basic gossip text.
* More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp".
* Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara.
* Fires in Thunder Axe Fortress in Desolace now have proper names.
* No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains.
* There is no longer a floating tree in Westfall above the defias tower.
* There are no longer fish flying around above the water line in Silverpine Forest.
* Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
* Removed a crate that was clipping through a tent/hut in Coldridge Valley.
* Removed the terrian that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle.
* Properly named the intact watchtower near Southshore.
* The Rainsticks sign in Thunderbluff is no longer floating.
* Removed floating object from Nijel's Point in Desolace.
* Removed an invisible collision wall located in the Barrens near the Bramblescar area.
* Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons
in Eastern Plaguelands.
* Closed a hole in the world in the Searing Gorge.
* There is no longer a hole in the world at Dun Garok.
* The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
* The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
* The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned.
* There is no longer a hole in the world in Raven Hill, Duskwood.
* The orczeppelinhouse.wmo in Grom'Gol Base Camp no longer has a portalling issue.
* A tree located too far above the ground in Feralas has been "replanted".
* The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground.
* There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas.
* A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed.
* Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
* Major Mana potions buy/sell price slightly increased.
* Aggro radius of Bears and Wolves in Silverpine have been reduced.
* The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again.
* Fixed a grammatical error in one of Captain Kromcrush?s yells in Dire Maul.
* Mizzle the Crafty in Dire Maul shouldn?t be so repetitive in proclaiming a new king if the player cycles through gossip too
quickly.
* Williden Marshal?s gossip text has been polished.

Flight Paths

* Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry fore the scrapes and bruises.

Bug Fixes

* Fixed portrait creation while alt-tabbed away from the game.
* Fixed sorting items in the auction house by current bid.
* Always synchronize client and server facing when a creature is stunned.
* Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip.
* The "created by" tags are visible again when you inspect someone.
* There is no longer a level*5 cap on effective weapon skill.
* Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will
properly increase healing by the listed the amount.
* Random world items that had increased healing effects were mislabled, and the amount of increased healing appeared to be half of what was
actually occuring. The amount shown on the item is now an accurate representation of the healing increase.
* Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
* Filling jars of ooze no longer puts you into combat.
* Ablities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage.
* Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated.
* Ranged attacks use the target's defense skill instead of target's level to determine chance to hit.
* Fixed bug where ranged attackers would run up and engage you in melee combat.
* Pets and summons will now go with you if you use a hearthstone or other long range teleport.
* Fixed mouse selection bug when opening bags while the auction interface is open.
* There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas.
* Fixed a typo in the tooltip for the Field Repair Bot 74A.
* Fixed the geometry of the Branchclaw gloves.
* Changed the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun.
* Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now.
* The Demon Forged Breastplate effect no longer requires channeling.
* The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own
unique cooldown category.
* Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's
Neverending Cup modified to more appropriately describe their effects.
* Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor.
* Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned.
* Ancona creature name changed to Ancona Chicken.
* The Rod of the Ogre Magi properly sheathes now.
* The wording of item resistance enchantments has been made more consistent.
* Fixed a typo in the aura description for the Mighty Rage potion.
* Roast Raptor now has an more appropriate inventory sound.

are these them?



Death Jesters 4 life!
Sonlore
 
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Postby Sparty » Wed Apr 06, 2005 4:13 pm

You've angered the Tauren and have been banned! - Regarding World of Warcraft Forums.
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